Educational AR popup for XRD Lecture 2

The first lecture was spent to give an overall overview of the course and its process. This lecture was then spent on lab hours. Therefor the group started to work on the given project of this week, which is a simple application running an AR program. 

AR (Augmented Reality) is sort of technology that allows the user to experience real world interaction together with computer generated objects. These can be simple as small character that jump around on your phone and interact with the ground such as pokemonGO to more complex objects such a fully interactive screen of wiring. 

Our idea for an AR application would be an enhancement for children's book that would allow children to more deeply experience of what they are reading. Allowing them to get a better understand whilst also making it fun to read. The theory behind it is simply to create readable assets in the book which the children can scan with their phones, from which the scanned assets then creates what they wanna see. 

The implementation itself is done via the game creating software called unity and its AR unity package that allows for simple game-object orientated instantiations of the virtual objects. Together with this AR Unity also allows one to apply photo access via a connected video camera to scan and identify the photo connected to a game-object "Virtual object" and then instantiating it. The following text explain a bit of the process and implementation: 


These are the assets or images that we are going to use. The system searches and recognizes these images and can then instantiate the object that is associated with it. 



Here are the game-objects that are associated with the shown images above. As you can see the game-objects are instantiated above the given image asset and when the camera or the system recognizes the image these will pop-up and start moving.

 


The movement of the animals is done via the inbuild animation renderer of the Unity system. Here can the flow of animation of the animals be seen and how they are connected. 


Author: Jannik Schwarz-Wolf




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