This last post on this blog will concern the final version of the XR barcade project, as well as some notes on the XR Expo, where we have demoed this project. Sadly, not all features could be in the final version of the project. The biggest one, probably, is the multiplayer. This was due to the fact that, apparently, the Coherence plugin is apparently not compatible with the Oculus plugin – and, this being a VR experience, the Oculus plugin had to take priority. Obviously, this also had the consequence of the Movement SDK parts being deemed unnecessary, and removed. We all regretted this decision, but we had no other option. Regardless, we feel we have gained valuable experience from this as well – learning that a problem cannot, at least with our current tools, be solved is an important thing to any developer. In cases like this, the only thing we can do is abandon it, and focus on what we CAN solve – which we did. In the final version of the project, three elemen...