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The VR escape room game project - part 3

Billede
The puzzles in the escape room are all in a different scene, but they all use the same garage as location. Whenever the players complete a puzzle, the scene is changed and they are presented with the next puzzle. This is achieved by calling the SceneManager.LoadScene() method.  The player can also teleport or use snap turns instead of walking around, making it easier to explore the whole room, even if you don't have enough space in real life or want to stay stationary. This is achieved by the Locomotion System under XR Origin, which has 3 scripts: Locomotion System, Teleportation Provider and Snap Turn Provider. On both controllers, there is an XR Ray Interactor and  XR Interactor Line Visual script which show a line coming from the controllers to help players visualize where they want to move. The floor is set as the Teleportation Area, so players can only teleport within the room.  Locomotion System Scripts Controller Scripts and components Puzzle 1 - Buttons: In this p...

The VR escape room game project - part 2

Billede
We decided that the VR Excape Room game will consist of 4 puzzles that the players have to solve to escape from the room. These puzzles will require the player with the vr headset to walk around, inspect the room and interact with objects, while the "mission control" has to figure out the correct solution to the puzzles by reading the manual. There will be four puzzles in total, so each person is responsible for the development of one puzzle. We agreed on some puzzle ideas, but these are subject to change according to asset availablity and the difficulty of implementation. Each person is also responsible for making the manual for their own puzzle.  The players have to escape from this garage Puzzle 1: There are a random (2-4) number of buttons in front of the player in vr. The players have to decide which is the correct button to push based on the placement of tools on the tool rack and the number of buttons.  Puzzle 2:  The player has an object to interact with that has ...

The VR escape room game project - part 1

Billede
Our newest project concerns an area of XR that we have not worked with before: virtual reality. This technology, by definition, means the creation of a completely virtual environment, in contrast with AR, where virtual objects are projected into reality. This technology, of course, offers unique advantages and disadvantages. The main advantages are the complete freedom of environment (that is, not having to take into account objects already in the space – except to avoid injuries), improvements in the effectiveness of long-distance communication and many other things. The disadvantages, however are also numerous: having a large impact on the human body, both mental (addiction) and physical (nausea, eye strain) and higher cost than other technologies. Overall, however, more and more people are using VR. Entertainment, of course, is what it grew out of – and things such as movies, video games, and more are increasing consumer interest in VR. Industrial applications are equally numero...